PDF Ebook Reading Comics: How Graphic Novels Work and What They Mean, by Douglas Wolk
Collect guide Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk begin with currently. But the new method is by accumulating the soft documents of guide Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk Taking the soft documents can be saved or kept in computer system or in your laptop. So, it can be greater than a book Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk that you have. The easiest method to disclose is that you could likewise conserve the soft file of Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk in your suitable and also readily available gizmo. This condition will expect you frequently check out Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk in the spare times greater than chatting or gossiping. It will not make you have bad habit, but it will certainly lead you to have far better behavior to review book Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk.
Reading Comics: How Graphic Novels Work and What They Mean, by Douglas Wolk
PDF Ebook Reading Comics: How Graphic Novels Work and What They Mean, by Douglas Wolk
When you are rushed of job target date and have no idea to obtain inspiration, Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk book is one of your solutions to take. Book Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk will provide you the right resource and also thing to obtain inspirations. It is not just regarding the jobs for politic company, administration, economics, as well as various other. Some got jobs making some fiction jobs additionally need inspirations to overcome the work. As exactly what you need, this Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk will possibly be your selection.
Checking out, once more, will certainly offer you something new. Something that you do not recognize after that exposed to be well known with the book Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk message. Some expertise or driving lesson that re obtained from reading books is uncountable. More publications Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk you check out, more expertise you obtain, and also a lot more possibilities to consistently like reading e-books. As a result of this reason, reviewing e-book must be begun with earlier. It is as exactly what you could acquire from guide Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk
Obtain the benefits of reading behavior for your lifestyle. Book Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk message will constantly connect to the life. The actual life, expertise, scientific research, wellness, faith, enjoyment, and also much more can be discovered in created e-books. Many writers provide their experience, science, research study, and all points to discuss with you. One of them is with this Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk This publication Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk will supply the needed of notification and also statement of the life. Life will certainly be completed if you understand a lot more points via reading e-books.
From the explanation over, it is clear that you have to read this e-book Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk We give the on-line publication entitled Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk right below by clicking the link download. From discussed book by on-line, you can give more advantages for lots of people. Besides, the viewers will certainly be additionally conveniently to get the preferred publication Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk to review. Discover the most favourite and also required publication Reading Comics: How Graphic Novels Work And What They Mean, By Douglas Wolk to review now and also right here.
Suddenly, comics are everywhere: a newly matured art form, filling bookshelves with brilliant, innovative work and shaping the ideas and images of the rest of contemporary culture. In Reading Comics, critic Douglas Wolk shows us why and how. Wolk illuminates the most dazzling creators of modern comics-from Alan Moore to Alison Bechdel to Chris Ware-and explains their roots, influences, and where they fit into the pantheon of art. As accessible to the hardcore fan as to the curious newcomer, Reading Comics is the first book for people who want to know not just which comics are worth reading, but ways to think and talk and argue about them.
- Sales Rank: #1029671 in Books
- Published on: 2008-06-10
- Released on: 2008-06-10
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x .94" w x 6.00" l, .99 pounds
- Binding: Paperback
- 416 pages
Amazon.com Review
Amazon Significant Seven, August 2007: With none of the bashful, "comics aren't just for kids any more!" throat-clearing that accompanies most mainstream writing on comics, Douglas Wolk's Reading Comics: How Graphic Novels Work and What They Mean leaps straight into smart, conversational talk about perhaps the liveliest medium going. His enthusiasms and criticisms are infectious and often surprising, and, most refreshingly, he treats the two often warring (or at least mutually ignorant) sides of comics--the superhero tradition and the art comics that have gained highbrow attention lately--without ignoring the differences between them. Reading Comics is an appealingly idiosyncratic tour of many of his favorite artists that doesn't hesitate to criticize some of the most revered names in the business (like Chris Ware and Will Eisner) or investigate some of its most forgotten genre byways (like the '70s series Tomb of Dracula) with serious enthusiasm. --Tom Nissley
Questions for Douglas Wolk
Amazon.com:What do comics--the writing and the pictures and the narrative combined--give us that other art forms don't?
Wolk: The most important thing comics give us, I think, is drawing that makes a story. What you're seeing when you look at a page of comics, you're not just looking at a bunch of images that represent a plot, you're looking at something that came from somebody's hand--a deliberately distorted world, changing over time, built by a particular artist, line by line.
Amazon.com: There is a great perceived divide in comics, between the superhero tradition and what you call art comics. One of the pleasures of your book is the way you happily work both sides of that divide without fuss. Do you think the divide is valid, or does it melt away the more attention you pay to individual artists?
Wolk: There's definitely a useful distinction to make--art comics are primarily about particular cartoonists' self-expression, and superhero comics are primarily about the characters and their shared fictional history. One's an ethos, the other's a genre. But I don't think individual artists have to stay in one camp or the other, and in any case an ethos and a genre can overlap. You can say that Mark Bagley and Hope Larson belong to totally different schools, but then somebody like Bill Sienkiewicz turns up and makes the idea of a binary opposition look ridiculous. In fact, the best genre comics almost always have a really strong sense of expressive style about them.
Amazon.com: One way you, by necessity, limit the range of your discussion is to leave out the newspaper-strip side of comics history. As someone who came to comics from that side of things, it was a little disconcerting to read a book on American comics that only made a single passing reference to Charles Schulz. What influence do you think newspaper strips have had on the development of art comics especially?
Wolk: One of the biggest breakthroughs I had in writing Reading Comics was realizing that not only did I not have to make it comprehensive, it'd be more interesting and useful if it didn't even pretend to be comprehensive! I didn't mention newspaper strips much because they mostly seem to me to be playing a slightly different game from narrative comics--at least, there hasn't been a lot of extended narrative in newspaper strips in a long time. (By their nature, they have to get in and get out in a few lines, and now that they're all postage-stamp-sized, there's really no way they can move a story forward.) What newspaper strips did contribute to art comics was the development of distinctive visual style--the idea that an artist's handiwork was at least as important as a strip's characters--but these days they're so tightly limited by their size and populism and every-third-panel punchlines that they sometimes seem like an arcane kind of microminiature. Everybody loves "Peanuts," but I don't know that there's even room for a new stylist as fresh as Schulz (or George Herriman or Milton Caniff or Winsor McCay) on the newspaper page now. On the other hand, "Calvin & Hobbes" wasn't so long ago.
Amazon.com: And for a reader like me who has pretty much bypassed the superhero tradition and become a Dan Clowes/Charles Burns/Chris Ware fan via Peanuts and literary fiction, where would you recommend I start reading on the superhero side of the divide, which, as you say, has become so self-referential that it can be hard to crack the code?
Wolk: I was talking with some friends recently about the common mistake of recommending Alan Moore and Dave Gibbons' Watchmen, as great as it is, as a starting point for superhero comics--as one of them put it, that's like recommending The Seventh Seal as someone's first movie! For pure, unencumbered superhero joycore, I love Grant Morrison and Frank Quitely's All-Star Superman--if you've heard of Clark Kent and Lois Lane, you know everything you need to know to enjoy it, and it deepens with repeated reading. Brian Michael Bendis and Michael Gaydos's cruelly witty Alias, about a self-loathing ex-superheroine-turned-P.I., has lots of Easter eggs for the continuity-obsessed, but it probably works even better as a stand-alone story. And if you're at all into Victorian literature and/or want to sample Moore's work, the two volumes of The League of Extraordinary Gentlemen (drawn by Kevin O'Neill) are hugely fun on their own, and also illustrate by analogy the way a lot of the best superhero comics and other pulp art work: providing metaphors to illuminate the central concerns of their moment.
Amazon.com: You're as prolific a writer about music as you are about comics. How do you compare writing about the two?
Wolk: They're hard to compare--it feels like different parts of my brain deal with music and comics. I suppose both of them present the risk of paying too much attention to the words and missing the really important stuff. There's also much more of a tradition of music criticism with a strong, personal voice, and a richer shared vocabulary for talking about what's happening in music. ("Musical," for instance, is a perfectly normal word; there's no word that means "comics-ish"...) Right now, people writing about comics (in English, anyway) are still making it up as we go along, which is risky but exciting.
Amazon.com: I'm a big fan of your little book on James Brown's Live at the Apollo, my favorite so far in that wonderful 33 1/3 series, and one thing that struck me, having read your two books now, is that one, the James Brown book, is super-tight (fitting its subject I guess), aphoristic and efficient, while the other, Reading Comics, seems purposefully loose, willing to take a stroll and maybe not come back. Is that a difference you thought about while writing the two books?
Wolk: It was! I thought of Live at the Apollo as one long essay, a way of diagramming how the 35 minutes of that album exploded outwards in time, and I stole a lot of its tone and technique from George W.S. Trow's tiny fireball of a book In the Context of No Context. I wanted Reading Comics to be more conversational--the idea was to open up as many arguments as I could, to try to broaden the way people talk about comics instead of codifying it.
From Publishers Weekly
As the graphic novel flourishes and gains legitimacy as an art form, serious comics criticism is an inevitable byproduct, and PW contributing editor Wolk's analytical discourse is a welcome starting point. The volume contains two sections: Theory and History, an explanation of comics as a medium and an overview of its evolution, and Reviews and Commentary, a diverse examination of creators and works. This section spans Will Eisner's pioneering efforts as well as the groundbreaking modern comics by the Hernandez brothers, Chris Ware and Alison Bechdel. Since there are decades worth of books already focusing on the superhero genre, the raw clay from which the comics industry was built, the relatively short shrift given to the spandex oeuvre's insular mythologies is a wise choice that allows the nonfan a glimpse into the wider range that comics commands. Wolk's insightful observations offer much to ponder, perhaps more than can be fully addressed in one volume, but the thoughtful criticism and knowledgeable historical overview give much-needed context for the emerging medium. B&w illus. (July)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
From School Library Journal
Wolk certainly knows the field of comics and has interesting things to say about a wide variety of them. Unfortunately, his first two chapters are so bogged down because of his arrogant and condescending style that it's hard to find any content. In later chapters, some of his excellent assessment of comics and what makes them work as both art and entertainment shines through. The book is not meant to be a canon of what comics are good; as he states, "I'm more interested in starting discussions (and arguments) about comics than settling them with any kind of self-appointed authority." His critiques and in-depth looks at comics creators whose works he finds particularly interesting to discuss certainly meet that goal—but only for readers already familiar with the artists he's discussing. Despite his insight, his overuse of the phrase "more on that later" (oftentimes leaving readers with little explanation until chapters after his first argument) and the extremely antagonizing first two chapters make the book a difficult read. It may find use in classrooms about comics as literature or the nature of criticism, but it will have a difficult time finding an audience anywhere else.—Alana Abbott, James Blackstone Memorial Library, Branford, CT
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.
Most helpful customer reviews
0 of 0 people found the following review helpful.
I want my money back. I bought this for ...
By Anonymous
I want my money back. I bought this for a college class and the teacher just lectured about how this isn't how to read comics.
35 of 39 people found the following review helpful.
A book that wants to be more than it is
By Blake Petit
This is rather a difficult book to review. While I definitely appreciate the fact that comics are being treated seriously as a scholarly work, I'm not really sure that this book is, in fact, what it claims to be. The first third of the book is ostensibly dedicated to a discussion of the format of comics and he potential of the medium, but Wolk constantly peppers the book with condescending commentary on mainstream books even as he purports to love them, going so far at one point as to suggest that there's something developmentally wrong with an adult who still enjoys a character he enjoyed as a child. While there's certainly nothing wrong with the heavy bias towards independent comics this book displays, he often paints most superhero comics with the same brush (except, of course, for perennial exceptions Watchmen, The Dark Knight Returns and a few others). In other words, he does quite a bit to perpetuate the same primitive attitudes about comics that this book supposedly works to dispel.
The rest of the book is essentially a recommended reading list, with chapters devoted to different comic creators and their work. This section, honestly, is rather predictable. He gushes over the work of Alan Moore (even the total derailment of Promethea), pretentiously assures us that it's "okay" to read Dave Sim and Steve Ditko though they display (horrors!) conservative ideas in their work, and talks about the mastery of Maus. Not to say this section is all bad. Even in his predictability, he provides a very strong analysis of the Hernandez brothers' work, that of Chris Ware, of Chester Brown, and several other names that a mainstream reader may never have heard of. Perhaps the best chapter in the book is his analysis of Grant Morrison's work, which has actually convinced me to give The Invisibles another try. (I was put off by the anarchist tone of the first volume, something that doesn't appeal to me, but the idea in the analysis that the intended readers of the comic are actually people who have already read it makes me think that it's worth trying again).
This isn't a bad book - there are a lot of interesting ideas and thoughtful insights into comics as a whole and several comics in particular. But in the end, Wolk suffers the same fate as a lot of people who have tried to analyze comics as an artform. Simply put, the book thinks it's more important than it actually is.
11 of 11 people found the following review helpful.
Needed an editor to really polish it
By Andrew Otwell
There's a lot to recommend this book. No matter how versed you are in comics (I'm not), you're sure to find something new here about an amazingly complex medium.
But it's got some annoying flaws. Particularly in the first third of the book, it can be seriously geeky when it should be introductory and welcoming. You may find yourself stumbling on what seems like fan jargon or expert knowledge. I didn't(and still don't) understand the stylistic differences between Jack Kirby's early and late work. But that's the kind of thing Wolk more or less assumes at times.
At best, the book has some wonderful visual analyses of comic panels and styles. That's good, because most of the arguments require you to trust the visual descriptions. For a book about comics there aren't nearly enough illustrations, and none in color. How about a companion website where readers could look at more than a few low-quality black and white reproductions?
But Wolk's writing style gets annoying at this length. The book's trying to be academic and authoritative, but do it with a casual writing style. It doesn't work. Wolk often writes like a smart blogger; in other words, like someone who *really* needs an editor with a sharp red pencil. For example, he'll use annoying terms like "wave at" or "poke at" to mean "show" and "examine." He has a short "interview" between himself and Mr. Straw Man which feels like a clumsy way of avoiding constructing actual prose. Or he'll discover a new ten-dollar word (like "somatic") and use it two or three times in as many pages. He uses cliched writing (calling someone "a god-awful hack") constantly.
Worst, nearly every page has at least two or three parenthetical phrases, which makes following arguments clunky. An editor would have deleted these as either truly side comments, or else rewritten them to be part of the argument.
You might not be bothered by these things, though I was. They get in the way of reading and following what's actually a pretty subtle and worked-out argument.
Reading Comics: How Graphic Novels Work and What They Mean, by Douglas Wolk PDF
Reading Comics: How Graphic Novels Work and What They Mean, by Douglas Wolk EPub
Reading Comics: How Graphic Novels Work and What They Mean, by Douglas Wolk Doc
Reading Comics: How Graphic Novels Work and What They Mean, by Douglas Wolk iBooks
Reading Comics: How Graphic Novels Work and What They Mean, by Douglas Wolk rtf
Reading Comics: How Graphic Novels Work and What They Mean, by Douglas Wolk Mobipocket
Reading Comics: How Graphic Novels Work and What They Mean, by Douglas Wolk Kindle
Tidak ada komentar:
Posting Komentar